template <>
class Server
Defined at line 201 of file fidling/gen/sdk/fidl/fuchsia.ui.test.input/fuchsia.ui.test.input/cpp/fidl/fuchsia.ui.test.input/cpp/natural_messaging.h
Public Methods
void Server ()
Defined at line 204 of file fidling/gen/sdk/fidl/fuchsia.ui.test.input/fuchsia.ui.test.input/cpp/fidl/fuchsia.ui.test.input/cpp/natural_messaging.h
void SimulateButtonPress (SimulateButtonPressRequest & request, SimulateButtonPressCompleter::Sync & completer)
Simulates a button press and release on the requested button on the
device.
void SendButtonsState (SendButtonsStateRequest & request, SendButtonsStateCompleter::Sync & completer)
Send a vector of pressing button on the requested button on the
device. Passing empty vector will release all pressing buttons.
void ScheduleSimulateButtonPress (ScheduleSimulateButtonPressRequest & request, ScheduleSimulateButtonPressCompleter::Sync & completer)
Schedules a button press and release of the requested button at a
specific duration from now. "Now" is defined as the time when the request is processed by the
device, so there is some latency.
Handler bind_handler (async_dispatcher_t * dispatcher)
|bind_handler| returns a handler that binds incoming connections to this
server implementation.
The returned handler borrows the server instance.
The server must outlive the provided |dispatcher|. Only after
the dispatcher is shutdown will it be safe to destroy the servers.
The server should not be moved.
void ~Server ()
Defined at line 205 of file fidling/gen/sdk/fidl/fuchsia.ui.test.input/fuchsia.ui.test.input/cpp/fidl/fuchsia.ui.test.input/cpp/natural_messaging.h