struct ShaderModuleResourceLayout

Defined at line 38 of file ../../src/ui/lib/escher/third_party/granite/vk/shader_module_resource_layout.h

Stores pipeline layout information that is obtained by reflecting on a

ShaderModule's SPIR-V code.

Public Members

uint32_t attribute_mask
uint32_t render_target_mask
uint32_t push_constant_offset
uint32_t push_constant_range
DescriptorSetLayout[4] sets