class MeshShaderBinding
Defined at line 19 of file ../../src/ui/lib/escher/impl/mesh_shader_binding.h
MeshShaderBinding contains information about how to bind a Mesh's VBO in
order to render it, and about attribute indices to use when creating a
pipeline.
Public Members
static const uint32_t kTheOnlyCurrentlySupportedBinding
Public Methods
void MeshShaderBinding (vk::VertexInputBindingDescription binding, std::vector<vk::VertexInputAttributeDescription> attributes)
Defined at line 12 of file ../../src/ui/lib/escher/impl/mesh_shader_binding.cc
const vk::VertexInputBindingDescription * binding ()
Defined at line 28 of file ../../src/ui/lib/escher/impl/mesh_shader_binding.h
const std::vector<vk::VertexInputAttributeDescription> & attributes ()
Defined at line 29 of file ../../src/ui/lib/escher/impl/mesh_shader_binding.h