struct MeshAttributeBindingLocations

Defined at line 44 of file ../../src/ui/lib/escher/shape/mesh_spec.h

This struct specifies the vertex shader binding location for each type of mesh attribute; it

should correspond to the value expected by the GLSL/SPIR-V shader code, i.e. the |attrib|

argument to CommandBuffer::SetVertexAttributes(). Also see RenderFuncs::VertexAttributeBinding.

Public Members

uint32_t position_2d
uint32_t position_3d
uint32_t position_offset
uint32_t uv
uint32_t perimeter_pos
uint32_t blend_weight1