struct MeshAttributeBindingLocations
Defined at line 44 of file ../../src/ui/lib/escher/shape/mesh_spec.h
This struct specifies the vertex shader binding location for each type of mesh attribute; it
should correspond to the value expected by the GLSL/SPIR-V shader code, i.e. the |attrib|
argument to CommandBuffer::SetVertexAttributes(). Also see RenderFuncs::VertexAttributeBinding.
Public Members
uint32_t position_2d
uint32_t position_3d
uint32_t position_offset
uint32_t uv
uint32_t perimeter_pos
uint32_t blend_weight1