class DefaultShaderProgramFactory
Defined at line 20 of file ../../src/ui/lib/escher/defaults/default_shader_program_factory.h
Provides the default implementation of ShaderProgramFactory; Escher creates
an instance of this class and implements ShaderProgramFactory by delegating
to it. NOTE: programs generated by DefaultShaderProgramFactory are cached.
Public Methods
void DefaultShaderProgramFactory (EscherWeakPtr escher, HackFilesystemPtr filesystem)
Defined at line 12 of file ../../src/ui/lib/escher/defaults/default_shader_program_factory.cc
void ~DefaultShaderProgramFactory ()
Defined at line 16 of file ../../src/ui/lib/escher/defaults/default_shader_program_factory.cc
const HackFilesystemPtr & filesystem ()
Exposed so that the client can call InitializeWithRealFiles() upon the
filesystem. This is hacky and will change in the future.
Defined at line 27 of file ../../src/ui/lib/escher/defaults/default_shader_program_factory.h
void Clear ()
Clear all cached programs and other data.
Defined at line 93 of file ../../src/ui/lib/escher/defaults/default_shader_program_factory.cc
ShaderModuleTemplatePtr ObtainShaderModuleTemplate (ShaderStage stage, const std::string & source_path)
Obtain a lazily-generated and cached ShaderModuleTemplate corresponding to
the specified shader stage and source code.
Defined at line 77 of file ../../src/ui/lib/escher/defaults/default_shader_program_factory.cc
Friends
class Escher