struct PaperPointLight
Defined at line 30 of file ../../src/ui/lib/escher/paper/paper_light.h
Represents the position and color/intensity of a point light in a PaperScene.
NOTE: good enough for now, but at some point we may want additional
properties such as a primary direction and angular falloff (although in that
case, maybe this would be renamed to PaperSpotLight?).
TODO(https://fxbug.dev/42152001): define physically based units of light intensity.
Public Members
tvec3 position
tvec3 color
float falloff