template <typename A, bool IsTriviallyDestructible =
std::is_trivially_destructible_v<ValueType<A>> &&
std::is_same_v<A, std::allocator<ValueType<A>>>>
template <typename A, bool IsTriviallyDestructible =
std::is_trivially_destructible_v<ValueType<A>> &&
std::is_same_v<A, std::allocator<ValueType<A>>>>